Talks and teas with interesting people whom many want to ask a question. We did it and here you can find results! Our interlocutors are persons related to escape room world whose names are well-known in this industry.
The community of escape room enthusiasts is constantly growing. No wonder - every day more people around the globe discover the world of escape rooms and get interested. Thanks to this, there are also more and more sites available that bring together fans of this form of entertainment and make their exploration of this world easier.
This is the second part of the article about escape room introductions - after its types it's time to place their role in the context of the entire experience. In this part, we will focus on the seven biggest mistakes made by creators. You will also learn what are the three pillars of a good escape room introduction.
Immersive experiences are becoming increasingly popular. People are still fond of classic escape rooms, but they are looking for other, related entertainment, more immersive storylines, engaging actions reminiscent of theater or RPG games. As a result, there are such events echoing around the world.
There's no need to prove to anybody that escape rooms are a kind of entertainment, in which, along with its development, all boundaries are being crossed - it mainly concerns such aspects as technologies used, attitude to the interior design or ingenuity in puzzle logic. But what does it look like when it comes to crossing the age limits of the users?
A visit to an escape room usually means excitement, discovering new worlds and interesting puzzles to solve. But what happens when a person who has already visited hundreds or thousands of escape rooms comes to them? Is it still possible to have a lot of fun with so much experience?
Escape rooms are a pastime so young that if it were human, it wouldn't be able to have a beer in an American bar. Despite this, it is an increasingly popular entertainment that hardly anyone has heard of yet.
Escape room is a fantastic game and incredible adventure for most players. But for some, like Game Masters it’s a job and these people look on Clients’ behavior in totally different ways. This time, as a former escape room worker, I would like to present some stories from the Game Masters points of view from all over the world.
This article is based mainly on the statements of two groups: company owners and enthusiasts visiting rooms as part of escape room tourism. Thanks to this, it was possible to reach many real perspectives, and the article took the form of a collection of conversations.
Escape rooms are on a roll. In cities such as Los Angeles or Budapest they are one of the most popular forms of local entertainment according to TripAdvisor. This trend also reaches Poland and is more and more actively used in tourism.
Is it possible to combine learning with a fun, engaging storyline and a series of logical riddles, puzzles and manual tasks? Absolutely! Escape rooms are becoming a more and more popular form of education in the USA or Scandinavian countries, but this trend can be already noticed in most of the developed countries.
Many of us associate going to escape rooms with entertaining time spent with friends or - on the other extreme - integration events at work, being a little break from reality. There are many reasons to choose escape rooms and one of them is certainly meetings in a strictly female group.